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September 28 - October 21, 2006

Raffael Iglesias | WONDERLANDIA - Painting & Video

> opening Saturday, September 30 | 2 - 6pm

 

Innocente m/m 48”x60” 2006

 

Gitmo m/m 36”x72” 2006
Innocente m/m 48”x60” 2006
Reasonably Passionate? m/m 72”x48” 2006

"Reasonably Passionate?" m/m 72”x48”

Reasonably Passionate? (fragment) m/m 72”x48”

"El Mero Epilogue" 12 min 32 sec | video

Metropolitano m/m 36”x60” 2006
Scrambled Pistols with Eggs m/m 36”x24” 2006
Stand – off m/m 36”x24” 2006
Kanadiense Sunrise m/m 36”x60” 2006

Metropolitano m/m 36”x60” 2006
Scrambled Pistols with Eggs m/m 36”x24” 2006

Stand – off m/m 36”x24” 2006
Kanadiense Sunrise m/m 36”x60” 2006
B1 m/m 24”x12” 2006
A4 m/m 24”x12” 2006
Yamato m/m 24”x12” 2006

 

Guns, Girls, and Galaxies: The Landscape Paintings of Raffael Antonio Iglesias.
by Ullysses Castallanos

When I was young, before the dawn of Nintendo and Playstation, I used to love going to the game arcades and playing the pinball machines. Each pinball machine has a theme. Some are themed after T.V. shows, others, after rock bands, or movies, or cartoons. I was always fascinated by the way in which the pinball machines work: A small shiny ball is propelled by flippers on an inclined glass-enclosed table and bounces about, guided by magnets, tripping contacts and hitting targets, as bright lights and strobes shine and bells ding in a barrage of visual and aural stimuli. At the far end of the table is a vertical panel that shows the score in rolling analog numbers, and this panel lights up as well. The panel and the table work in tandem to create the effect of depth, so that the player feels wrapped in the world of the machine. The pinball table is designed to create a sensory overload in order to confuse the player.

The paintings of Raffael Iglesias work in a similar fashion. They are essentially Baroque landscapes, but are traversed by galaxies, spaceships, appropriated images from mass culture, and bling bling elements in a contrapuntal arrangement of syncopated vortexes, diagonals and receding spatial effects that draw the viewers attention into the center image, usually consisting of girls from Victoria’s Secrets catalogues, gun turrets from battleships, characters from Japanese monster movies or fighting machines from Star Wars that have been crudely silkscreened onto the canvas. The crudeness of the silkscreened images contrasts with the delicate technique used to render the rest of the painting.

Hundreds of elements collide on the picture plane. There are pictures within pictures within pictures. Upon close inspection one can discern little stickers and cutouts from product packaging buried within hundreds of layers of acrylic gel, but as the viewer moves away from the picture, all these elements become a coherent composition, a landscape in the traditional sense. The landscape, however, is part of a greater whole: There is a composition within a composition. A Matryoshka consisting of a landscape nestled within a scene that could have been plucked from a science fiction movie or from the cover of a pulp fiction magazine.

The paintings contain bits of text as well. These allude to the overall narrative of each piece and act like the buffers in the pinball game or the text indicator guides of a video game. Iglesias also believes it to be analogous to the “ticker” text that scrolls at the bottom of the TV screen on CNN programs. Like the chorus in an ancient Greek drama, these bits of text push forth the narrative in each of the paintings, but they are meant to merely point to facts, just like the “lives left” indicator or the zero strength left in a video game’s character. The text is merely a blip on the canvas, a simple fact that is open to our interpretation.
In doing so, Iglesias hopes that the viewer’s own experiences will “activate” the meaning in the painting. In a sense, Iglesias’ paintings are meant to be played with just like a video game. It is our individual experiences and prejudices that provide the ultimate interpretation.

Iglesias, who admits he loves watching television, has an afinity for combatative sport. And this obsession has translated into his new works in video. For instance, his video entitled “El Movie Episode 2” is a paean to the bloody art of wrestling. it consists of a series of images culled from films and wrestling matches, and a number of stereotypically Latin American shots of Cheech and Chong and illegal Aliens intermingled with images from films such as taxi driver, Men in Black, Spiderman cartoons and pornography. The images fade in and out of the frame like a slide show of family photos, with the occasional plumes of smoke adding a touch of mystery. The video has a soundtrack, for example during the “Intermezzo”; an “entr’acte” consisting of footage of WWF’s head honcho Vince MacMahon montaged with images from bloody wrestling matches and violent caged fights accompanied by a whimsical soundtrack. The Intermezzo functions as a transitional device, as in the switch from black and white to color and back to black and white in the film Kafka. The intermezzo alludes to the epic nature of pro wrestling, and to its pomp and circumstance, hearkening back to epic films like “Patton”, “Ben Hur” and “2001: A Space Odyssey”, which contained an entr’acte at their mid points. Wrestlers kill each other slowly for our enjoyment. Their bloody faces look at the crowd, their numbed-out lips curved into a toothless grin, and the mob responds with thunderous applause.

The intermingling of the brutally real and the humorous fakeness of contemporary life is a running theme in Iglesias’ work. He has said that “I like to watch CNN, old Star Trek episodes and wrestling ‘pay per views’ while I work. In fact the composition of CNN's on screen look was a big influence of the overall look of my recent work”. In this sense, Iglesias becomes a cathode ray to the cathode ray. Distilling the myriad bytes of information that he sees daily on television through the lens of his subconscious mind and back again onto the canvas. Raffael Iglesias aims to be a channeler for the mass media that surrounds him.

His work deals with much more than the pervasiveness of mass media, however. His new paintings are grounded in an obsession for reinterpreting art history. Iglesias “remixes” the works of artists like Cy Twombly (?), Emily Carr and Jackson Pollock, in the same way that a DJ/producer will remix a preexisting track. In some of his new works, he reinterprets works by Canadian artists and challenges the art world’s take on Canadiana, while simultaneously challenging the idea of the exotic other within the spectrum of a social/ political dialogue.

The work of Raffael Iglesias is baroque in its excessiveness, but there is nothing out of balance or out of place. Although the use of stickers in his paintings seems whimsical on the surface, Iglesias asserts that he will often spend hours trying to determine exactly where a sticker should go.

His influences are as multiple as the elements in his work, derived from a myriad of different media translated into a marriage wherein the Baroque meets playstation. The shiny surfaces and bold use of color are reminiscent of all the impedimenta that accompany a wrestling match. The pyrotechnics, the bright lights, the loud, brash musical themes that accompany the wrestlers as they climb onto the ring, the scantily-clad female wrestlers and sidekicks, all of these elements are transposed and reinterpreted within a two dimensional plane. Wrestling is a caricature of our daily struggle to survive, to be something, to leave a mark, or simply the heroism of making it to another day. And it is also a form of entertainment, a means to escape the drabness of daily existence. But is wrestling really that far removed from reality? Raffael Iglesias views this lowbrow form of entertainment as viable gage for where the culture is going. To quote Robert Deniro: “It’s not a war….it’s a pageant”

Ullysses Castallanos